Brendan Byrne

is a designer from Brooklyn. His electronic musical instruments and video game controller designs have been exhibited at the Game Science Center, Eyebeam Art + Technology Center, and SF MoMA, and featured on Adafruit and Hackaday. Brendan is the Artistic/Technical Manager of StudioLab for the Council on Science and Technology at Princeton University. 

Handheld Games

Portable Electronic Adventures

Oh, the joy of taking your creations on the road and sharing them with friends! The games featured here are easy to learn, social, and easily transportable. Their enclosures are lightweight yet sturdy. But above all else, they were created to brighten someone’s day.

Push All The Buttons

Push All The Buttons is a game with no rules and, as its name implies, a single objective. Players are encouraged to explore and experiment with different techniques to achieve victory. A 128 Arduinome and Max patch serve as the games platform.

Push All The Buttons Playtest
Push All The Buttons Photos

Sea Bees

Sea Bees is a virtual pet game inspired by the original Tamogotchi. In it, you raise a unique breed of underwater bee by providing nutritious food and making sure they beehave themselves. Perform your apiary duties adequately and your companion will grow and evolve. There’s a complex branching evolution tree for players to explore. The device is battery operated, so you can take it everywhere you go.

Link : Sea Bees Collaboration


Envoy is a tangible text adventure. You assume the role of a space captain en route to an alien world. On board your ship is a diplomat who will bring an end to a war that has divided the galaxy for centuries. But all is not as it seems. The player must use their wit and puzzle-solving abilities to ensure the envoy arrives safely.

Envoy consists of four physical elements: 

  • A main CPU housed within an aluminum enclosure holds the entire game on an internal microcontroller. The device is programmed to behave as a USB keyboard. When connected to a computer, it automatically begins to type the story.

  • A five-button controller acts as the player’s main interface for selecting story paths within the game.

  • A dossier of printed materials provides context for the story.

  • A modified Rubik’s cube with conductive panels and a docking station serve as the game’s final puzzle. The docking station is an array of switches that is capable of detecting whether the player has correctly solved the puzzle.


The 7-SDS (Seven-Segment Display Synthesizer) is a rudimentary computer for displaying text. It is capable of programming six LED displays through the use of an array of switches. Due to the limited resolution of the displays, all but a handful of Roman characters can be represented. W, X, K, M, and Q are the exceptions.

This limitation was the inspiration for generating a lipogram, a constrained writing technique in which selected letters of the alphabet cannot be used to compose a text. In addition to this, all words must be entered on the 7-SDS in six-letter blocks. Blocks may contain more than a word, but a word may never be split across more than one block.

The 7-SDS was presented at Proteus Gowanus to the Writhing Society, a collection of writers who practice the methods invented and codified by the Oulipo. The text here was composed by Corina Bardoff.