Destiny Clock is modular programmable system for generating digital compositions. Signals are strictly on/off messages, meaning that patches for even simple melodies require several connections. Modules are based on the principles of logic chips, but extend those functionalities for purposes of composition and user interaction. Patches use a combination of generator and processor modules before passing signals to the interface module which constructs and transmits a MIDI signal to a hardware or software synthesizer.
Fifty special edition controllers were made for the development team and early supporters of Panoramical. The laser cut walnut and acrylic cases were sanded and then assembled by hand. The electronic components consisted of a custom printed circuit board and a USB microcontroller.
Panoramical Gallery Controller
This version was designed for the Game Science Center in Berlin for public display and use. It features large controls and is constructed with more durable materials.
Super Sequence Fighter
Super Sequence Fighter is a video game controller based on the step-sequencer. Players program their commands using two sets of slide potentiometers, one for movements and another for attacks. These commands are stepped through sequentially and executed automatically. Other controls are used for altering the rate that the steps advance, limiting the number of steps, and reversing the direction of the sequence.
12-bit patterns is an example of the visual potential of the Binary Modular. Each image is composed of a series of rectangular color strips. The height, color, and position of each strip are determined by the current state of twelve binary operators. The system can be patched in limitless ways, but it is through the use of the frequency division module that the most interesting visual harmonics are achieved.