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Workshops & Presentations

From Me to You

These presentations were given to students and community members at the NYU Game Center between 2015-19. The exhibiting and fabrication workshops were designed to fill a gap in the curriculum, and the Demolition Man talk was delivered at an Anything But Games event.

Materials & Software
Circuit Boards
Interface Hardware
Laser Cut Plexi

Binary Fluency Workshop

The complimentary metal-oxide-semiconductor (CMOS) logic family contains an array of integrated circuits that perform all the tasks necessary for rudimentary computation. Designed for applications that require raw electronic processing power, the speed at which these chips operate can be slowed and their binary processes repurposed for creative applications. The workshop covered the functions of several chips from the CMOS family including the basic gates (AND, NOR, XOR, etc.), Schmitt trigger oscillators, frequency dividers, shift registers, and multiplexers, as well as techniques for connecting the inputs and outputs of these chips to generate patterns for controlling software. Participants created projects using UART (Arduino serial), MIDI, and OSC protocols.

Laser Cutting Workshop

This workshop was an introduction to various techniques for crafting laser cut enclosures for electronic devices. Participants were exposed to the diverse aesthetic styles of enclosures ranging from major synthesizer brands to DIY circuit bent instruments. Additionally, tips on manufacturing and sourcing parts were covered.

Exhibiting Your Game

This workshop is given annually to the graduating classes of the NYU Game Center in preparation for their culminating exhibition. For many of the students, this is their first time working in a physical space and presenting their game to the general public. The presentation considers this by focusing on practicalities of lighting, cable management, and pitching their project. There is also an emphasis on encouraging students to design their spaces to enforce the overall aesthetic of their individual work.

Fabricating Board Games

The Fabricating Non-Digital Games workshop is given to the Game Design I classes at the NYU Game Center. The workshop introduces new students to basic cutting, adhering, and documentation techniques, as well as the resources available to them within NYU and New York City in general. Additionally, the presentation covers the critical role that materials play in the experience of non-digital games.

Demolition Man Demolished

Demolition Man (1993) is not considered to be a great film. However, a deeper look reveals a complex criticism of ‘90s culture, politics, and institutions through its portrayal of a dystopic/utopic future Los Angeles. These critiques are easily overlooked given the comedic and sometimes silly nature of the movie. This presentation explores some of those criticisms through its characters, dialogue, and symbols. It is preceded by an introduction that contextualizes cinematic devices for conveying cultural criticism, whether intentionally or not.